The Rules of Play. The current version in play is Newest Version of the rules goes active Amtgard wide January 1st, Rulebook. Amtgard V8 Rules Documents. V8 Rule Books and Change Logs. Current Rules: V8 Current. Early Playtest Editions: V8 Rules ยท V8 to Change Log. please consider the following when reading through this rulebook, and when applying the rules on the feld: 1. Amtgard requires cooperation, honor, and fair play.

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Skip to primary content. Retrieved from ” https: The most sought after title in Amtgard is that of Knight. Magic, another important aspect of Amtgard, is handled primarily either by audible incantations or by thrown “spell balls”, small, safely-padded, brightly colored projectiles.
Should a mutual agreement be reached, the member becomes a Squire to the Knight. Advancement in a class is rulbook tied to a specific character.
The inclusion of a standardized awards system that has encouraged and advanced the Arts and Sciences in Amtgard. TawneeNashomiHeimdaleGilos and there followers forming the other This second group set the foundation for the 2.
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There are essentially three kinds of damage armor may be subject to. Reminder, ALL documents here are free to download for personal use. Please help improve this article by adding citations to reliable sources. Combat involving armor is simple in Amtgard. Often a Squire will assist in making garb for their Knight, as well as weapons or armor, and is usually seen assisting their Knight in combat, when they are together.
Rulebook – AmtWiki
Heimdale Haroldsson Jan Players can increase the abilities of their characters by going up in level; a player’s level is determined by the length of game time they have played that particular class and by the passing of a guild test given by the head of the guild to which their class belongs.
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Amtgard has a cultural side as well, emphasizing various cultural fairs and competitions as well as various forms of creative expression. As an example, someone who is very generous and works hard to benefit the province of Amtgard as a whole may gain Orders of the Rose. Sword, Serpent, Crown, and Flame. The first rule book was a single sheet of paper, the first published and codified rulebook.
Upon the “wounded” player declaring “posting” the leg is once again a valid target. Amtgard fighting tends to be rulegook and precise, focusing more amthard accuracy than on power.
For almost 8 months we had two Amtgard groups playing on different days. Special thanks to Dame Gwynne and Sir Aramithris for the following documents which are included in the newlands. Archived from the original PDF on Children under the age of 14 aren’t allowed on the field, you must have garb, weapons, and a persona. In contrast to the 8 “Melee” classes, Magic Casters receive spell points at each level. The abilities of the classes are generally related to combat.
Amtgard V8 Rules Documents
Armor grants anywhere from 1 to 6 points to a covered hit location. A common theme of medieval and fantasy feudalism runs through even the official level. The ditch battle, or trench battle, is a simple form battle that involves weapon use only, not full class play. If a player struck in the leg is kneeling and then raises the wounded knee off the ground, it is a valid target.
We did not kick out La Grue, we separated from his group. Amtgard has a system of awards and honors based on past contributions and accomplishments. From Wikipedia, the free encyclopedia. Of the 12 Amtgard classes, 4 are considered to be “Magic Casters”. Skip to secondary content. Players may play different classes at different times, and levels have no relation to in-character deaths.
Knighthood in Amtgard is broken into four orders: Newest Version of the rules goes active Amtgard wide January 1st, A player is not required to be a squire before being knighted, though squiring for a knight in good standing with the kingdoms circle of knights insures that the hopeful player will be well represented.
8.0 Rulebook
Some awkward bits existed, for instance healers had to have a scroll with their spell written on it. Each kingdom is a Not-For-Profit Organization registered in their state of origin. A player may wear armor that is rated higher than the maximum allowed by their class, but it rulebooj grants armor up to the class maximum. Offered for free, both the corpora and the rulebook are here. The weapons are boffer weapons with less emphasis on realism and more emphasis on safety but a player’s physical ability, rather than game-based attributes as with other LARPs, determines the outcome allowing for a more realistic experience.
